
The Dead Zone can be exploited by experienced enemy Spell Casters and make Hunter's life rather miserable (but exploiting it well takes a lot of skill and is by no means easy). Their main weakness in PvP is the so-called Dead Zone, which is an area around the Hunter between his minimal Ranged Attack and maximum Melee Attack ranges - between 8 and 5 yards around him (which means that Hunter can't attack Targets that are within that area). Hunters Excel in both Open World and Battleground PvP thanks to their high Damage output, surprisingly potent Crowd Control options, very high Range, and a Pat that can harass their Targets and be very annoying to deal with efficiently.

Their high Damage output and good sustain, combined with their Pet companions, let them progress through levels at a pace unmatched by any other Class and even solo level-appropriate Elite Mobs without too much of a problem.

As a Class, they are easy to play and surprisingly difficult to master, as there are a lot of things that a good Hunter must learn and finetune (micromanaging Pets, Stutter Stepping, playing around Hunter's main weakness in PvP - a Dead Zone, etc.). Hunters are ranged damage-dealers that rely on their loyal Pets when it comes to keeping their enemies at a safe distance.
